Intelligent NPCs with Preferences
Each customer and staff member has unique preferences, routines, and relationships. They decide where to eat, how to react to your restaurant, and whether to support or sabotage you based on their experiences and interactions.
- Hunger, mood, loyalty😋
- Reaction to price changes💲
- Interaction with other restaurants🍽️
- Daily routines (day–night cycle)☀️🌑

Work in progress
Sabotage & Underhanded Tactics
In this city, competition isn't always fair. Players can hire third parties to sabotage rivals or do it themselves. Sabotage can be a legal gray area if you don't get caught, and consequences if you do are realistic.
- Release pests in a competitor's kitchen🐀
- Tamper with equipment🍳
- Spread false rumors or bribe inspectors📢

Visual example — gameplay subject to change
Fight in the Courtroom
Legal battles are fully simulated. Players can file lawsuits, defend themselves, and see outcomes influenced by evidence, jury bias, and procedural strategy.
- Hire lawyers / manage legal teams⚖️
- File/defend lawsuits for sabotage, fraud, property disputes👨⚖️
- Evidence impacts outcome📄
- Court scheduling matters (time-sensitive gameplay)🕛

Work in progress
Manage Your Restaurant Finances
Your restaurant's success depends on careful planning, staff management, pricing strategies, and ingredient sourcing.
- Ingredient quality and cost🍖
- Staff pay and morale🧑💼
- Equipment purchasing🫕
- Revenue tracking & customer satisfaction🙂

City Dynamics & Expansion
Restaurants interact with each other, city events happen randomly, and players can expand properties, upgrade equipment, and manage competition intensity.
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