Important Disclaimer
This roadmap represents the current development vision for Sizzle & Success. All features, systems, and locations listed β especially in later stages β are subject to change and are not guaranteed.
Development priorities may shift based on scope, feasibility, technical limitations, and player feedback.
Development Philosophy
Sizzle & Success is built as a complete vertical slice first, then expanded system-by-system. Each phase deepens existing mechanics rather than adding shallow features.
π§© Alpha β Core Gameplay Slice
Goal: A complete, deep, and replayable experience.
Core Systems
- Fully playable restaurant management loop
- Pricing, staff management, expenses, and upgrades
- City-wide economy simulation
NPC Systems
- Individual NPCs with hunger, mood, and loyalty
- Daily routines and schedules
- Basic memory of player interactions
- NPCs dynamically choose restaurants
- Early relationships between NPCs and businesses
Sabotage System
- Direct and indirect sabotage options
- Risk vs reward gameplay
- Consequences when caught
- Legal gray-area actions
Legal System
- Lawsuits for sabotage, fraud, and damages
- Hiring lawyers
- Court scheduling
- Outcomes influenced by evidence and preparation
Investor System
- Early investors with expectations
- Financial pressure and performance-based consequences
This phase represents a finished gameplay slice β not a prototype.
π§ Beta β Expansion Phase
Goal: Add intelligence, complexity, and systemic depth.
NPC Expansion
- Full memory of player actions
- Relationship meters (NPC β Player, NPC β NPC)
- Reputation spreading through social networks
- NPCs remember sabotage, lawsuits, and treatment
Legal System Expansion
- Jury system composed of random NPCs
- Jury bias based on reputation, media, and evidence quality
- More nuanced court outcomes
Sabotage Expansion
- Organized gangs tied to restaurants
- Options to hire, fight, or join gangs
- Territory-based influence
Core Gameplay Expansion
- Vehicles introduced
- Logistics and transport considerations
- City navigation becomes more important
π Full Release
Goal: Large-scale simulation and systemic chaos.
Legal System β Major Upgrade
- Complex multi-day cases
- Civil and criminal cases
- Expanded evidence types (witnesses, recordings, fingerprints)
- Procedural case outcomes
Sabotage β Escalation
- High-risk, large-scale actions
- Military involvement if the player goes too far
- Tanks, armored vehicles, aircraft, helicopters, and military units
- Financial sabotage: stock manipulation, espionage
- Severe consequences for extreme actions
Core Gameplay Expansion
- Fully simulated stock market
- Businesses influence stock prices
- Player actions ripple across the economy
NPC Depth
- Rich character traits and mood swings
- Long-term stress and life events
- News events affecting decisions
- Realistic work, home, and leisure schedules
New massive city inspired by large open-world urban layouts:
- Downtown & skyscrapers
- Office districts
- Residential zones
- Harbor & shipping routes
- Airport
- Military bases
- Highway networks
π Future Vision (Not Guaranteed)
β οΈ Vision Only β No Commitment
- Player accounts
- Online or real-time multiplayer systems
- Expanded cities
- Mod support
- Console releases
- Post-launch expansions